I think that the rule back then on CRT was the number of lines. You have PS Vita games running at 360p on a 544p display, Switch is a joke with sub 720p resolution everywhere, and Xbox One/PS4 rarely have displayed 1080p, which means that things were stretched to 1080 by our TVs. I don't find that we cared less before and thus had a ton of different resolutions. This is a rare occurrence, but I think it was the case for Mortal Kombat II. If a game does not look stretched on SNES, that's because the developer somehow took into account that the game was going to be stretched, and made thinner sprites. The good aspect ratios to choose with the " Tomb Raider" games to match the aspect ratio of the PC versions: Ĭlick to expand.All SNES games are 256x224, but on CRT it was stretched to fill the 4/3 AR screen. The special beast that is " Castlevania: Symphony of the Night": The good display settings to choose with DuckStation: I have come to these conclusions concerning: What do you think about all of this ? Thanks for sharing your impressions ! Why does DuckStation display a resolution of "1410 x 1080" (64:49 AR) instead of "1440 x 1080" (4:3 AR) with Tomb Raider? Why is the picture compressed horizontally compared to the PC version?įor me, nothing is really clear ! It's why I think that it's an interesting subject. PSX OpenGL Renderer (1.78) settings" in PCSXR-PGXP propose a different aspect ratio than 4:3 in Tomb Raider if we check "Keep psx aspect ratio" in the settings? And why is it correct compared to the PC version? PSX DirectDraw Soft Renderer" in PCSXR-PGXP respects the 4:3 aspect ratio (if we choose the 4:3 AR of course), is the picture compressed horizontally in Tomb Raider compared to the PC version? Why is the camera closer to Lara in the PS1 version compared to the PC version? (but we know that the FOV is different, so it's not really important) PSX DirectDraw Soft Renderer" in PCSXR-PGXP propose a custom aspect ratio of 42:30 by default? I show you some screenshots with the related informations ! You will see that it's very diversified. I will show the settings that I choose each time. PSX DirectDraw Soft Renderer" and the " P.E.Op.S. With PCSXR-PGXP, I tried with 2 video plugins: the " P.E.Op.S. I tried with 2 emulators: PCSXR-PGXP and DuckStation. To explore this question, I want to take the 1st Tomb Raider game as an example. If I wanted to explore that subject, it's because we generally have the habit to say that the PS1 games have a 4:3 aspect ratio et that's all ! These games were designed to be displayed on CRT screens. So I think it's better that this question has its own thread. I began to talk about that on this thread, but I think it isn't exactly the right place (I couldn't create threads some days ago, because I'm still a bit young on these forums) : I create this thread because I want to discuss about a subject that we don't hear about so much: the PS1 games and the aspect ratio!
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